Interrupting a Grapple Sequence
Please consult the section on Terminating the Grapple Sequence for more information.
Grapple Sequences are interactive and can be interrupted at any time.
To end the Grapple Sequence immediately, use function Terminate Grapple Sequence (Input) on the Grapple Component. Terminating the Grapple Sequence will revert its influence and cancel all Queued Events. For example, if you put this setup in your Character's Event Graph, any Grapple Sequence would be interrupted when you press the F key. To add functionality when the Grapple Sequence ends, you can override any of these events.
To transition to another Grapple Sequence, use function Initiate Grapple Sequence With Current Participants (Input).