Custom Blueprint Objects (overview)
Please note that the information in this chapter is rather advanced, as it relates to the internal functioning of the Grapple Component. It should only be relevant in case you are creating advanced Grapple Sequences or are modifying aspects of the Grapple Component itself.
Overview
The Grapple Component uses a set of custom-built Object Classes to exectue its functionality. An overview of these classes can be found in this chapter. More details can be found in the Event Graphs and tooltips of these Blueprints. Additional information on Status Objects, State Tags and the Object Converter can also be found in the next section.