Selectable units typically consist of 2 files, that each represent the character in a different way:
Equipment Definition (EQD_MyUnit). This asset is a template of the unit and its inherent properties, including a reference to the equipment instance type. When the player selects the unit, this equipment definition is equipped to the pawn using Lyra’s equipment system.
Equipment Instance (EQI_MyUnit). Selecting the character spawns a new equipment instance. This asset represents an individual unit that has been selected and is presently applied to a pawn. Equipment instances used for unit selection inherit from a subclass named EQI_UnitSelection, which contains additional functionality.
You can use these assets to customize the character in the different ways: