Different asset types and customization options

Selectable units typically consist of 2 files, that each represent the character in a different way:

  1. Equipment Definition (EQD_MyUnit). This asset is a template of the unit and its inherent properties, including a reference to the equipment instance type. When the player selects the unit, this equipment definition is equipped to the pawn using Lyra’s equipment system.

  2. Equipment Instance (EQI_MyUnit). Selecting the character spawns a new equipment instance. This asset represents an individual unit that has been selected and is presently applied to a pawn. Equipment instances used for unit selection inherit from a subclass named EQI_UnitSelection, which contains additional functionality.

You can use these assets to customize the character in the different ways:

What?Where?
Display nameEquipment Definition (EQD_MyUnit)
UI iconEquipment Definition (EQD_MyUnit)
AbilitiesEquipment Definition (EQD_MyUnit)
Spawnable ActorsEquipment Definition (EQD_MyUnit)
AnimationEquipment Definition (EQD_MyUnit)
Skeletal Mesh / Chcaracter partsEquipment Instance (EQI_MyUnit)
Starting inventory / equipmentEquipment Instance (EQI_MyUnit)
Default attributesEquipment Instance (EQI_MyUnit)