Custom Blueprint Objects

The information on this page relates to the internal functioning of the Grapple Component. It should only be relevant in case you are creating advanced Grapple Sequences, or if you are modifying or expanding on aspects of the Grapple Component itself.

The Grapple Component uses a set of custom-built Object Classes to exectue its functionality. This page contains an overview of these classes. More details can be found in the Event Graphs and tooltips of these Blueprints. Specific documentation is available on the following pages: